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Skill based Abilities system proposed

November 8, 2005

   We have an character ability system roughed out. The system is Skill Based. Players will adventure for tomes of knowledge. When they go up levels they gain study points which they can apply to any Ability books they own (representing time studied). This way the players can gain any ability they wish for their player, by seeking the tome, and then study it as much as they want to improve the ability. In addition, practicing the ability (using it) will also advance their skill in that ability. Thus there are both empirical and theoretical methods of Ability advancement.

 

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