Dev Blog
Texture LOD system implimented

May 16, 2006

   The Trident3D engine now supports texture Level of Detail changing based on distance. The world automatically adjusts the resolution of textures on the fly so that no matter how much video ram a player's card has, and how much texture is needed on screen, the game can always render the scene. This brings the game's target of running on a 128 meg video card possible.


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