Dev Blog
Cube map lighting mixed with real time lighting.

April 20, 2007

   Now we can add almost any number of lights to a scene without slowing down the frame rate of the game significantly. The Trident3D engine mixes real time lighting with cube map lighting to get the effect of thousands of real lights in the scene and visible at any given moment. This allows our game to have a amazing night scenes where you look out across the a city and see hundreds if not thousands of lights.


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