Dev Blog
New build of the Trident 3D engine completed.

December 9, 2007

   Today our engineering staff completed a new build, version of the Trident 3D engine.

This build of the Trident 3D engine addressed several bugs and issues to do with the physics collision with dynamic objects, as well as rendering problems. It also fixed the instanced Object appearance error, as well as building interior malfunctions, and added a static geometry cache to stop memory fragmentation with an overflow buffer system.

In short, rendering is far more solid now with little chance of any missing geometry.


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